Comiccon is delayed for a week. The cow theory moves one step closer to reality. Come on Side Scroller. I'm more of a Commander Keen man than a Double Dragon one, but I imagine I could still cook something up.
Small update : Added charge VFX blocking, I m not quite happy with that, I might change it soon. Timings are wayyyyyy off. Fixed alignment issue of butterfly impact decals on sphere. https://youtu.be/SyVguwIxbME Regards, Parag Ponkshe
update: I've been messing up with substance designer (still learning it) and created some tileable base textures(no decals, detail overlay yet). I haven't used photoshop all are created in substance designer. shots: Thanks for the comments/crits!
Everytime I see this I'm in awe man. Have you seen this thread? The devs seem to heavily use symmetry with decals to add asymmetry. May be useful to you depending just how closely youre trying to match the game art :)
Textured floors, stairs and some walls. Also did a test lighting to have a better understanding of albedo colours. The little details I'll be adding as decals later, as well as the animated screens. Next will probably do the wall modules and windows on the right.
oii. I got an offer to go up i declied. too soon after my first job to be organized enough to head out. hope you guys have fun tho! i'll catch up with you next year...
The M1 tank has been in service for thirty years. What's another two decades, right? I mean, we see so many people crusing around in 1958 Fords, clearly the military has no need to actually upgrade their equipment.
This is all looking good so far! The wall is lacking the rust layer but that's probably in the works. Is that going to he a master material later or decal? The floor is looking somewhat blurry but that might not matter as much once the water layer is added with the reflect/refract.
We made extensive use of decals throughout the buildings in both the game world and the home city. That allowed us to create more surface variety with a limited texture set. We had to juggle a balance between vert count and texture size.
Hello! I'm a freelancer looking for part/full time work. Have over 5 years experience in Zbrush, Maya, Substance Painter and Marmoset. Over a decade in photoshop. I specialize in stylized character, creature and prop creation. I will leave a link to my portfolio below. Feel free to reach out with the method of your choice…