That's not an approach I had considered, I did try a few other workarounds without any success. At our studio we do currently have a solution in place for decal placement but it's pretty barebones so I were hoping to potentially use DecalMachine instead as it seems much faster and more intuitive. Using your proxy…
Some concrete ! I'm still wrapping my head around lots of things , from calibrations of exports from substance to unity ( what's linear or srgb , if unity "albedo" is substance's base color or diffuse , and whether to use metallic even if i feel more in control with spec/gloss workflow..) The concrete is a lot simpler than…
Hey man not bad. Is this your first model? Looks a hell of a lot better than mine did. (Do not ask it will never see the light of day again. EVER.) :poly141: Did you look at references? Especially if you're going the photorealism route they're pretty crucial. Take a look at real life plywood crates and study the different…
...from a mechanical and small-arms design theory standpoint, this looks great. This is a functioning, logically-composed, practical and usable bullpup. The mag you're depicting looks like a pistol-caliber stick mag, which is a nice variation on the usual FPS suspects. I would only suggest a couple small things: - decide…
I've been stalking this thread for a bit, and its good work. I think you could push out something close to what Vig did in the po, just needs some tweaking. I mean the biggest changes that he did at a quick comparison is lighting contrast and throw in some additional interest on the ground plane with rock/shell like…
Thanks for the input. For the Civil War uniform i was just focusing on the uniform it's self, it was the first time I was doing a human shaped object and did not want to focus on a head or hands; however, I do plan to add them at a later time. The color of the jacket and pants are based off of my reenacting uniform the…
Yea I think a bit of love on the material definition to create some roughness separation between the materials could help alot. And possibly approaching your unwrap in a different way than the round shell on the top, and the rest of the uv shell treated like a cylinder. I assume you could just split it down the middle, and…
I did some *research* (I am using stars because I am not entirely sure its the right word) and I have thought of that plenty of times! the blocks are from a past project I did a year ago on unity, for a UNI Assignment and I am planning to re-start on UDK as its a project that was very close to me, in a class I loved doing…
yes i mean to seperate the mesh what is your aim with this character? is it for a game of just to pose it... will it be animated? if you want it in a game and it hast to be very low resolution i would advise you to learn normal mapping and baking a high poly onto a low poly. if you have to have one mesh and do have a…
Note sure if this was posted: http://www.techspot.com/news/52004-fud-alert-always-connected-xbox-720-rumors-are-mostly-paranoia.html Basically, it seems like now the entire "On" feature indicates to the case of networks for your 'background' stuff, like Social apps, etc. Basically, the same stuff we currently have? Not…