Hi all ! If you are working with ceramics somehow - digital or real, you may be interested in these two applications for applying glazes of famous manufacturers to your models - Botz and Terracolor. Number of glazes can be extended on demand. Happy glazing !
Hello all, We've set up a Patreon page for Polycount last night. We have posted a long post there on the reasons. I'm going to include it below as it says everything about this already: ==================== I'm setting this page up to help fund Polycount. As we've grown over the 19 years we've been here, so have our…
Are you passionate about video games? Do you want to evolve in an exciting, young and dynamic environment? Gameloft is currently seeking a 2D Flash Artist to join our Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in…
Are you passionate about video games? Do you want to evolve in an exciting, young and dynamic environment? Gameloft is currently seeking a 2D Flash Artist to join our Toronto Studio. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in…
APPLY HERE NOW Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to…
MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Cold Pizza is seeking multiple positions for a first-person horror title https://www.coldpizza-studios.com/ Synopsis: A middle-aged Historian and his wife move to an isolated Summer Home to recover from a past grief, but when his wife goes missing, the Historian finds…
Hi All I'm not trying to start an app war thread, but I am interested to know what would be the most ideal choice for a realtime solution when it comes to engineering visualisation. I have a lot of thoughts floating around in my head, so I'll just list some notes that might be relevant: 1) A lot of the work is large scale…
Hey everyone, I'm working on some models for a mod team and we're coming across some issues with some of the creatures we're trying to get into the game. The game engine is the Dragon Age Origins engine, and I'm using 3dsmax 2011. We've been building our creatures to the existing rigs and then skinwrapping similar/already…
Another update showing how the project is currently looking and how I'm masking the objects in front of the player. Initially, the walls and floors were only a plane, and the transparency came from backface culling, but I wanted the structure to feel more solid, so I decided to add depth to the walls, floors and ceilings.…