Hi! If the question is "split UVs at hard edges?", the answer is yes, UVs must be split at hard edges. But edges at UVs split don't need to be hard. A search should bring up a few more threads on this topic. Depending on the mesh, if each face had its own UV shell, it would foremost be a waste of texture space due to the…
ah i see, its a school project so you just got to follow the rules. for reference you might be able to find some modern restaurants / bars that are in older buildings in europe. like in italy i remember going to a few bars that were in the basement of old buildings. the architecture of a lot of those buildings might be…
i think any major 3d package would do. Being free, blender seems like the best recommendation. The place for you to start might be to learn how to make a basic rig for this cylinder shaped mannequin. You only need 101 level knowledge for modeling and rigging to accomplish this. But that can still be a few weeks or months…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…
@Carvuliero I followed along with Speedchar's "Proportions and shapes of the human head in one hour" video. I combined the tutorial with reference images of Christopher Reeves, which is probably why he looks like Superman. Thank you for the feedback! I'll do my best to apply it in my next head sculpt. Did you highlight the…
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…
Greeting from Jugglers Studio, We are a small team of 3D artists who have expertise level in creating the 3D models and our expertise are in games & printing services. We have cost-efficient pricing offering following services:3D character design 3D assets 3D Environments Our Artststation…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
This performance is his favorite. It’s his absolute fantasy. Of course, the others — paltry little Catnip and their salivating sycophancy, for instance — are quite pleasurable in sparing, truncated moments. And those moments are dear. But nothing quite compares to the relative delight of whetting the relentless rapid-fire…