Thanks Magno :D I really appreciate the positive feedback. Here is what I am thinking is my final sculpt: And here is my attempt at a low poly. It is 450 tris, I know I could get it lower (or maybe shift some from the grip to the hilt) but I have no idea how to go about doing it. Any pointers on retopology would be…
I ran into this back in January. The problem is the latest version of nDo. It doesn't look like they're releasing a hotfix since the next update is going to make nDo and dDo a standalone app. (Which your existing license will work for.) In the mean time, use v1.1.8 of nDo and DON'T update it. The first response to this…
Your modeling is great, very clean edge flow as well :) You can do a lot more with the texturing still. At the moment the metal pattern looks very even all over. As Brian suggested add some gradients. Have a look at how metal gets worn down in real-life. If you have Substance painter you could play around with smart…
[size=+3]STREAM GOING ON TONIGHT: RIGHT NOW (8:45PM PST-ish) >>>http://www.livestream.com/curtbinder/<<<[/size] I might have some people come chat via skype and anybody is welcome to pop in and chat and ask questions and whatever they like.
Hi BBFirefly, Thanks for the reply. I'm glad you like it thus far. ;) So far, the scene as #49 has 5.1mi. But I know there is quite some room for improvement, though I don't think I will ever have the time to make it all low poly. This is more less the poly count thus far: Mecha: 1mi Carrier Tractor: 450K (78K each tire, 5…
454 Casull Round Old Brass 1 Much Older Brass What I'd suggest for the Brass Rework your brass! Seriously though, guns get beat up and old, bullets get used well before they get to that point, at least for a war time robot. As for the gun itself, I'd try throwing a (very) light hint of dark navy blue for the gun…
Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
Hi Anthony, Sorry for the late reply work has been murder. I've only just been able to get back to this animation today since I posted the original post. Yeah I know about the 1 minute rule, but sometimes it's hard to know what to cut out. The time I have now (1:45mins) it's awful but I could improve it. Probably after I…