That's the point. Ever MMO game I remember had hype and anticipation. The bigger the harder it failed. TORTanic is best recent example. Gods, they even copied skills from WoW... AoC is also very good example, how you will end up if you fallow leader in this genere. Only exception was Guild Wars 2. And that's soelely…
so some of this is looking a bit odd. lets break it down. so its a revovler yea? ok, so how do you reload it? the chamber typically is able to break off to the side in order for you to put in the bullets. by the looks of your design. this isnt possible.…
hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
I'm not sure if this reel is good enough to get you a job, yet. The major thing that stands out to me right now is your timing. Everything is too slow with very little anticipation on any of your action. I'll focus on the fight scene at the beginning to hopefully show you why. The gut punch is a very good example of the…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
off topic: i'm just now starting to realize the extent of my ego and come out of it. the minute you stop being proud of yourself is the minute you'll realize that you can acctualy learn and better yourself. i remember being in grade 10 and thinking 3d logos were cool because i 'knew' 3d. it impressed my classmates. i…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
There are many workflows, you need to decide if you value "good enough" and iteration speed more than maximum quality, its always a balance. Maybe you get better results if you do fast bakes and spend more time on modeling and texturing. Maybe you get better results if you do perfekt bakes. Maybe you need 10x more assets…