@SaferDan: Good to hear that thanks :) @Fryght: Thanks man, Nintedo does have some unique patents. However I don't see falling into a void as a problem. There are more fight games with shield blocks I think and getting launch from a platform is quite generic as well. Ofcourse I admit all together the fightmode is obviously…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Great animations! I like the playfull way you are setting up these exercises! The last couple of clips have a bit of the low gravity feel to them. It might just be because I read the pendulum as being very small, and I therefore expect it to swing faster. Also It seems more the right speed when it is trailing the platform…
Have you tried deleting your 6.0/prefs folder? Backup the directory, then delete it and let maya go back to default settings. If that fixes it you can copy things like your shelves from the backup into the new prefs folder. You can also do wireframes using the vector renderer. In the render properties set it to Fill…
Hey there, quick background on me real quick, and then on to my question to the professionals and hardcore enthusiasts =) I'm primarily school and self taught for Maya, and have been working on an independent project with some colleagues for the last 8 months or so, on something that is quite exciting and I look forward to…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
My name is David and I am a huge fan of shadowrun. I am looking for people that would be interested in building a small island version of downtown seattle set in the shadowrun universe. I have a basic map planned out for the roads and created a basic layout. I plan on using the latest unity engine. I just got a github…
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
I'm not an environment artist, but my suggestions: * Try using more than one tiled texture for the bricks. You can probably give more unique UV space to areas that need it and tile the parts in between if you plan it more carefully. If you need to add some cuts to the walls to divide up how the texture tiles then it may be…