I really recommend moving your rendering to a game engine right now, be that Marmoset Toolbag, UDK, Cryengine, etc. Nothing beats showing off game art in an actual real-time game engine renderer. You can also tweak your specular/gloss better in the game engine as opposed to a Maya Render (unless you've nailed down or have…
Have you tried rendering the normal with mental ray? Switch to mental ray renderer, assign a standard material to the hair and put a "normals make normal" map type in the self-illumination slot. The normal make normal map can be found in the metaSL section of the available map types. It renders in world space, but rendered…
What version of maya are you using? Mirrored normal maps have worked fine in "high quality" and "viewport 2.0" render modes since at least 2011. Any version since 2012 (possibly before) supports mirrored normal maps with maya hardware rendering. Using mental ray to render should work fine as long as you check "use maya…
I've also created a lot of 2d gun overlay textures. I've created nice workflow for painting these. I used speed modeled 3d models to create the basic silhouette and some detail, then placed the camera in the scene and rendered POV like render. I rendered AO pass and alpha pass separately, pluged it all in photoshop and…
Hmm... Eric's blended map looks the same as mine. I did normalize mine before rendering, while Eric's looks non-normalized. But I don't think that accounts for the differences between the renders. I rendered my examples using two simple dot3 lights, with diffuse and specular components. Eric's rendering looks like it has…
First and last try... U use a render target and you draw a distance to a point so you get a soft circle. You use an additive kind of render target and you just update that with the fed player position. You need to use "draw material to render target" node and before that you feed the player position into the sphere…
Blocked some more stuff in. The throne area, ceiling and the big arches are the next steps. Also added some basic shading and lighting. I dont expect it to be this reflective, but no need to tweak that now. As I realized the render would take way too long for me to stay up and post it, I instead uploaded this WIP render. I…
pic is with skylight off. looking better than the render with it on tbh :) more pics coming soon when i have made diff versions with glass materials / diff materials, and then put all the different 'pokeballs' on a shelf then render :) thoughts? finally starting to get hang of materials and rendering. and you know you are…
so the last update from Mark was featuring renders of the hulk, so i thought i'd finally add to it and get some renders up of our Hulkbuster. These are wip renders consisting of basic lighting in maya and a simple beauty pass render. In comp i go through a process with the .exr passes pushing various parameters to enhance…
Blender can pretty much do anything you would need to as long as you know what to look for. If you include the community developments and plugins then I'd say it could be considered just as strong, if not stronger than the other candidates. To be honest I have the option to use both Maya and Blender, but there are many…