haven't tooled around with the dof yet but I do think this is a great looking shot, I am just having trouble seeing it as the establishing shot for the piece; maybe it replaces what I was trying to do with the "kneel down" shot?
since it is just a bust no worries on that then, the scars just look too uniform at the moment, unless they were machine cut there would be a verity of depth/sizes
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
I never said I could prove that, but I can logically conclude that some people do. That's no different than how some people buy houses just so they can fix them up and resell them. If those people couldn't resell houses, they wouldn't buy them in the first place. Being able to resell goods can provide incentive to buy them…
One of the fastest growing YouTube animation channels with over 40 million subscribers and 37B+ views is hiring a 3D Generalists for remote, ongoing freelance projects. Animators will produce viral, story-driven animate contact with precision and speed. This role is ideal for animators seeking autonomy, visible impact, and…
What I wouldn't give for a vote of 'no confidence', ie we don't want your shitty candidates, let's try this again. I'm no fan of Richard Dawkins but this quote has always resonated in a way that illuminates the absurdity of our system. "The population of the US is nearly 300 million, including many of the best educated,…
Most probably it's from some non tilable gradient or 2d transform in Designer but nothing you couldn't easily fix just in Photoshop pattern preview and mesh transform on a smart object if searching through Designer graph is too much of a pain. Sampler has some automated tool too but imo works so so.
Today's progress is an odd one. I was flying through the scene looking at how it was all shaping up and something felt off. The "parking lot" (see paint over) was really small and impractical. It could only safely park 4 cars. So I -was- going to do a paint-over, but the decided to just get in there and block things out.…
It was going to be just upper body bust, but will put in some zsphere legs just to get it all right with proportions like then move on with the upper body again.
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…