Select all of the nodes that are your rock. Right click and find create graph from selection. In your explorer new graph will appear drag n drop it to your node graph area.
I've actually managed to do it now. I just selected the last joint in the chain, then selected the root and applied a point constrain. That kept the last joint perfectly still. Then i just animated it :)
double smooth anf quadchamfer both read smoothinggroups, so all you need for a very solid base is a shortcut that applies one SG to your selection and BAM the borders of that selection are sharp
are you trying to connect the left & right joint to the one that's highlighted? If so, then select all three, making sure that center joint is green (should be the last one you selected), and hit "P"
Select the objects and try export selected, or export the entire scene? Either way the objects should export and load up correctly in Toolbag. What about this process specifically are you having a problem with?
Unwrap 1 brick. Select all the faces in the UV editor, right click, and pick Copy. Then select all the other brick and Paste. If the bricks have the same geometry this should work easily.
ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
In Max, the functions that you will want to use are Remove and Collapse. Remove (Ctrl + Backspace) is usually used in conjunction with a loop selection. Collapse can work with vertices, and does quite well with Ring selections.
What happens if you select a vertic and move it to another vertic, does it snap? in that case it is working. I mean in your case if you want to select a vertic and snap it to another one, it will still snap.