1 - As far as I know, all the HDRIs from 3DO are curated from various HDRI resources online. You can't swap out HDRIs in 3DO right now but in the next update of 3DO this will be an option. 2 - Each HDRI has one directional light attached to it, these values are untweakable, and will likely remain so. You are right in that…
I recommend investing in a low end DSLR camera. You can usually nab the basic ones for about $500 and they will give the highest quality that are needed for texture sourcing until you get a full frame dslr which run $1800+. To get the best photo with the least amount of lens distortion you will want to stand as far from…
Almost all of the characters and object load specific textures for specific events, stuff like eyes have their own textures and UV's, so they get swapped out easily during specific events (EI: Damage blends, Text Hookup, etc). Environment is traditional stuff of tiling your textures either via a single blend mask or…
Ohhhhh, ok. Well, I've been thinking... I don't actually even have enough story to put together a short description of my game, not to mention that what I have of the game story changes on a whim every now and then. I think I'll just keep working on it, and let it form naturally before giving it a description. What I do…
biofrost: its a 4k texture. Im going for PC specs, so i can afford going extremely highres. I even thought about swapping it for an 8k texture, because of the insane re-use im getting out of it. However, in order for everything with unique textures to match up texelwise I have to be a bit smart about how I map them aswell.…
I'm not really sure what the context of the scene is here. It looks like he's just finished a drawing he's quite proud of, and is then attacked and grabbed by said drawing? When his expression changes from one of pride to confusion, it feels like there's a lot of unnecessary head movement, he also ends up leaning back in…
New trailer is up The similarities to How to Train your dragon are rather reinforced here - it looks rather like the same story with dragons swapped with bears. I'm beginning to wonder with the superfluous Cars sequel (The original Cars is rather under appreciated, and that's coming from someone who developed two games…
So in unity foliage is handled inside the terrain shader... grass and trees and other foliage are both added to the terrain shader and can be moved by the terrain shader. The way you control this is by modifying the alpha channel of your vertex colors. More white is more influenced by wind... quite a bit fiddly to get…
Oh. For character kitbashing, it's usually easy to have a folder structure and naming like: Hat Head Hair Accessories UBody (Upper Body) LBody (Lower Body) Feet And then at burn or build (or somewhere in the process I'm unfamiliar with) it will just breakup and distribute each texture pack into any arbitrary texture pack…
Thanks for the ideas, i will review and revisit the whole scene once i have whiteboxed everything. :) I spent today sketching up ideas and working out a small gameplay event for the Inner Tomb - which the leads into the main Tomb Chamber containing the goooold. Gameplay Event: 3 x Chainblocks hanging from the ceiling. High…