Thanks guys! Mypeople: the trees were made with Vue. Due to lack of time. But, once I bring this environment into UDK, I'll remake the trees for sure. Pangarang: Thanks! As for the lighting, I've tweaked my settings a little bit and the inside will be a bit clearer. I'll post up the final results once I finish my render…
Yes, this has been announced on the imdb database for a bit. The director seems decent enough, (Michael Bay). Look however at one of the writers: John Rogers (X) (Catwoman & The Core) with Roberto Orci (luckily Hercules the Legendary Journeys) Either way, I don't think we will see the emotional attachment and character…
Thank you for your replay. I really thinking about tile for this but I have one moment. I have this photogramm textures that I should use for this stone arc and since I really cant use unique texturing for this, how I can apply this texture for this arc? I never have experience applying photogrammetry textures for game…
Having dug into the unreal python API recently nothing is straightforward :D - the documentation is (diplomatically speaking) fucking shit the hard part here is the algorithms for generating convincing road layouts. Once you have that it's simple enough to generate plots for buildings and then the buildings themselves.…
Try working in greyscale while you do these. You'll be able to sort out your values a lot faster. Once you get control of values then work in color. It's sort of like learning to juggle with 3 chainsaws starting out when you start working in hue, saturation, and value all at once. It can be really overwhelming and you…
Yep i agree with the statement, renting is best starting out living with someone. Once you get married or know it will work, then get one later once you know. As i stated eariler 2 incomes are better than 1, i think this holds true. Much easier to afford a house when 2 people save their money for a downpayment.
I have an answer to this: I was able to restore this feature by deleting/renaming the Maya 2015 folder in my docs where the preferences and scripts are stored. The folder will be recreated the next time Maya is launched. The option was once again available once I did this. Then I reinstalled my plugins now all is working…
I see what you're saying, i was going to some break cycles or whatever you'd call them once i got the basic breathing down. thanks! thanks a lot! i see what you're saying with staggering everything, i didn't even consider that, right now everything happens at once. thanks again, i'll be back asap with an update.
This particular issue shows that you didn't triangulate the model before you baked. So your triangle direction has changed from your baking app to your display app. This causes the typical "X" shaped error. Easy fix, force triangulate your model before export, rebake the normal map and reload the model with the new forced…
I love 4r6, and I'm enjoying zremesher, but I have to say my absolute favorite new feature is the lack of 'virtual memory errors' I've gotten. in zr5 I got them about once every two hours. I have had zr6 open basically since it's come out and I've only gotten one, once. Awesome.