I had a bit of time to think about what Johny mentioned, about speed, I was wondering what the hell he was talking about. I just got back. The UI thing is just a layout, I wouldn't have take up the entire window unless the user wanted it that way. For the display part yeah I get that the highpoly would slow things down,…
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Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
And I praticed some tests of lighting, It's just a first render, it shows me how the face should be worked, hair and arm too and all colors must be reworked. Armor and liquid must be less vivid, in other words I have to set all shaders :) I hope you like this begining, any commentaries should be appreciated.
I guess it must be broke because the official exporters work fine. As for the units CryEngine does use meters but they must want it exported using centimeters because when I validate the model it says "The linear working units should be set to Centimeters". Oh well I will just go back to using the official exporters.…
I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
I'm fairly sure it must be using a world space map when baking low-low in substance - you'd get an empty texture otherwise. iirc you can composite a tangent space normal into that at bake time as well so i think that covers what you're asking for. since you mentioned the sobel/seams interaction .. yes - that hadn't…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
Dear Per512, While i very much enjoy your wonderfully writen post, you still fail to disprove Ben Mathis' main point; "I've done this before and on NEXT GEN assets, so it must be correct." You sir, must have never actually done this, or perhaps you just have poor visualization skills.