Taking forever to make an indie game isn't an option. So far, I haven't been able to quit my day job, but if I keep to a solid 2~3 months turn around, then I can build up a decent catalog. Not saying make throw-away games. You can if you hone your time and energy into what is needed to run. My current project is taking a…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…
Reset X-form is your friend. (Max) Max: -FFD box looking weird? Reset X-form! -Selection Box/outline out of wack? Reset X-form! -Exporting to game/SDK? Reset X-form! -Mirrored part of a mesh turns inside out once exported? Reset X-form (and then check and correct flipped triangles)! :D -How do you carry over a selection…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
We're using Unity. [Edit] Checked our settings and we are using 60 for shadow distance and Medium quality. That would make it 1024. [/Edit] By reducing the shadow distance to around 60 - 80 and not spreading it off into the horizon you can get away with some decent real-time shadows at low settings. You could even swap out…
Oxy: yup, the only reason I see that I'm doing that though is performance. I'm not using crazy hardware, which 3dc takes pretty good avantage of if you have it. I have an imac at home with 4 gigs and a 256 meg laptop graphics card in it. 3dc takes more advantage of graphics hardware than zb, so if I just want to sculpt at…
A blank canvas is big... really big and its easy to screw up your scale. Since you really didn't say what program(s) you're using it makes it hard to be specific about setting up scale... I'm going to guess you are a student and you're learning Maya? Or are you going to build everything in UnrealEd? At work we use max for…
I'd suggest just hand painting out the issues you're having. Once you let go of the idea that a bake has to be "perfect" your workflow decreases big time. So the ears are kinda funky? just paint 127 127 255 (numeric value of color) flat blue over them to fix it. If you want you can take a black and white image of fur and…
Japhir : Yes I did the other too and I'm a man Kovac : Yes, to the end they must be together. I'll do some modification to the end because I have a third character to do. You can see this next on this link. And yes I learned a lot with those characters, It's new for me. Sectaurs : Then I added this two pictures in…