i really jsut want to have it so you can make your own radial menus, and be able to make them with 2 to 8 slots in them instead of just 8. when i get time, im going to make some example videos of some features and UI enhancements, using other apps like modo, and maya etc and talk about possible ways it these enhancements…
Well the nature of the problem is simple. If you texture on a straight object and then bend it, the texture will stretch on the polygons that get wider and compress on the polygons that get thinner. That's the basic logic. If you texture on an object that is already curved, then there is no stretching or compressing to be…
Short list. Can explain later or if asked: Game Dev programs across the world would like game art for their student game projects. Quality will vary. Good example (full disclosure: I art directed on it): The Maestros at USC Games. We had ~25 volunteer artists at any one time Indie games on places like TIGsourxe or…
I have to say, thanks Eric! I tested everything today and it works perfectly. What I did was, just what I said basically. Attach constrained a bunch of dummy boxes to key areas of the morphing mesh (as per the XSI facerobot example bone structure), then Position Constrained a bone to each dummy object. For the eyelids,…
1. Lookat constraint. Script here. 2. Projection map, plus volume light atmos effect. Here's an example of #2 I made awhile back. http://www.ericchadwick.com/examples/images/volumelight_nebula.max [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat.…
Hey guys, I'm available again for new projects Work with maya, Zbrush, Substance Painter. get in touch! instagram.com/bakecg / https://www.artstation.com/bakecg few examples
Hi guys I had some questions about texturing a vehicle to Nintendo DS specs. Does the DS support reflections on car materials from an environment map or a reflection map? Would an artist just basically paint in some static highlights or reflections into the diffuse map for this type of texture. Some info that might help is…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Not sure how well it shows up but i threw together a simple example. How it looks in max (but even slightly worse than this) Original texture 512x512 Dont know if it matters, but im using Nitrous and Realistic Materials with Maps. Is this something i should stay away from? go back to OpenGl or Direct3d or whatever? EDIT:…
Did you look at the article? All the assertions are linked to their supporting documents. Wolfire is not "Apple biased"-- our game is cross platform Mac, Linux and Windows. It would be great if you could give a concrete example after reading the source documents where we are "dumbing down" the content. I would also like to…