Hi guys. First let me start out that I am a total noob in Max. Anyway I'm building some assets for a game in Maya then importing to Max, as FBX, in order to import the assets into the game. Once I import into Max, the only thing I do is set up the game specific shaders then export. After getting the first asset into the…
I flipped it in max, then exported it to zbrush, then to max again I checked if the verts were welded before the last export to max and they where so the export back to max is were it happened.
Modeling: 3ds Max Sculpting: Zbrush Retopo: 3ds Max Unwrapping: 3ds Max Rigging: 3ds Max Texturing: Mudbox, Photoshop, NDO and DDO Rendering: Marmoset Toolbag 2