Hey again. Sorry to say not much progress with classes starting back up. I plan to work on the shader that will be for all the vehicles. Wires as requested. Also starting to play with thematic elements for the style of the game. Also, a bit of info on the shader.. I've designed it to do several things. First off, there is…
Don't worry too much about final presentation at this point. When you get back into this for your portfolio you'll want to take it back to the modeling pose and go from there. Worry about how it looks as a clay render first. You should be able to tell the materials apart even when it looks like a solid statue.…
Hello jello gents, I'm rather new to Udk and after exhausting Google, the two books i have, i came here at last with three questions on kismet events. Part of the code; This is as simple as it sounds, i need to do a check that both event A + B have happened for C to happen. I tried to carry it through int check but it…
Hey there folks! Just submitting some updates now! It's been a really crazy few weeks with so many projects happening simultaneously but I have some renders to show off of high poly assets! I'm not sure if it's because I set the materials or lights up incorrectly, but some of the wear and damage to the assets isn't too…
I actually started off as a Junior Environment Artist at Big Ant Studios (Melbourne, Australia) even though I applied and sat an art test for a Character Artist role. They didn't need Character Artists at the time, but needed additional staff and I wasn't going to turn it down. After about 3 or 4 months, my "Junior" status…
I am a modder and a modder only and have been since quake. I started right here on polycount back when this place still was a models and skins repository. I do not work in the industry and I do not intend to. I feel paid mods are a terrible idea no matter what way you shake it. The only entitlement I am seeing is that of…
There used to be a couple of threads about recruiters. I worked with recruiters in the past, got my current job via a recruiter. But 9 out of 10 are rather useless. Do yourself a favor and limit the amount of recruiters you work with. The bad ones will just waste your time. Use the recruiter as additional source for jobs,…
Thought I'd post up a little more progress. Made some progress on the floor and roof, have to go back and fix some things with the floor. One of the cracks never turned out right. Probably because I seem to be rushing everything now, even though I know I shouldnt be. Also im gonna add some decorative things around the…
Hi Polycount, Just posted 1.5.0 beta 3 (win 64) here. This should be the final beta for 1.5.0. I will be posting the LINUX and Mac betas shortly. I've added two new map types 'Hard Edges' and 'Alpha Mask'. I'll post some examples soon. You can use the 'Hard Edges' to do edge wear. It's based on the low poly mesh topology,…
I don't really agree that even for a person struggling to get started that this is an OK practice or should be viewed as an 'opportunity.' No matter who you are you or what your status is you have to believe that your work has merit and you should be compensated for your time. Unless you can quantify the benefit of doing…