Also, if the border persists around your alpha (Cheese nailed a good process), you can also use the radial fade (RF) options in the "alpha" menu panel. You can set it to a value of 1 and it should soft-fade the edges out.
From your reference it's worth noting that broken pillars are pretty sharp and angular at the point of the break. Yours has a very soft falloff, as if it's been sanded or buffed. It might be nice to add a bit more contrast so the damage doesn't look as 'lumpy'.
Oh look at that. I thought it was going to be something to do with the softness of the eyes but that change to the nose completely eliminated the "muzz-face" look. Out of genuine curiosity what are the proportions of your own face? Does the "muzz-face" actually match the Muzz Face?
Yes, those areas are all totally alpha'ed out. Plus, most of the textures have only 1-bit alpha, only the "eyelids" have a soft alpha channel. Locally variable compression is a hella good thing, where can I get it?
I love the clean look to everything and the really soft lighting. The vibrant colours just really pop everything out. I'd be interested to see how this plays, but the art has definitely sold me. Great job to all the DICE guys. -caseyjones
Looks very nice in the lit shot. Are those firm lines at the side of the forehead from ref? Looks a little to sharp, but I could see that happening for some people. Ears seem a little soft -- accurate, but not as sharp as the rest. Nice sketch, congrats.
U know my opinion dude, cool stuff, but i don't like the soft corners and so far defined colors- white should not be white and red should not be red :P ofcourse in my opinion, that way or another this is really good work
well there's a universal joy to be found in destroying containers of liquid; from simply smashing a bottle or can manually, or shooting cheap cans of soda with various calibers of ammunition. haven't ever cut one "in twain" with a sword yet, i bet it would be fun
soft crappy skin wip, crappy because i'm crap with creativity, so i just try to paint simple muscle instead. one 256. should probably tweak the head a bit because of the jaw, maybe add a couple horns as an extra
you have Hammer and Sandbox2. I havent really checked, but im sure you can set up some good DX shaders for inside any of the newer max viewports (if u use max) along with realtime soft shadows and what not.