http://news.bigdownload.com/2011/04/22/rumor-something-portal-2-released-being-released-tonight/ Sounds like new coop stuff coming out later tonight. Including the suction tubes that were originally shown, possibly. http://valvearg.com/c/o/u/n/t/down/ Here's the countdown.
@Helder Cheers man, will do my best! @choco Awesome, keep us updated on your progress. Love your terrain stuff! @paulsvoboda & Computron I'll post a breakdown asap, bit busy now with holidays preparations n such ;) ! @the rest Thanks for all the comments, glad you enjoyed the work we did.
IMO, It's possible to get that bow done with major symetrical use. Those swirly detail n the middle, I suggest you use the plane approach. However you will lose the detail on bumps of the bow (golden streaks on red), the head will have the most detail. Continue with the sculpt and see what you can do. :)
Hi there, when i go into fullscreen with the previewer, the top menu bar disappears. Making it impossible to close or shrink down the window again. i also tryied it with the default shortcut keys like Alt and Spacebar, then N (or X to maximise; R to restore). but it go's all to normal when i restart dDo. thanks
ya even I'm also also facing same i thought it's my system problem. When ever i start modeling Maya 2011 after my few minutes my system become slow n tool doesn't work properly. If any one has solution please help me.
Small side note. There is a book titled 'creating emotion in games.' It has helped me see what sets apart titles that stick with you for ages vs. the throw away garbage. http://www.amazon.com/gp/product/1592730078/104-6899160-0059151?v=glance&n=283155 Geared towards the designer or writer.
GTA:SA has pretty hefty sysreqs. Theres a lot more detail than the console version, and I don't think its super optimized for pc rendering n such. I have it.. then I bought the PS2 version so it was more playable. I should try it again now that I have a better system.
Remember also to tie off your loose loops that cause n-gons, tie them into a bunch of triangles. I feel you would also learn faster if you were to produce a high-poly model first and try baking the detail onto a low poly model. Keep up the good work.
One thing I did to visually distinguish the work I did, versus the work of others in a piece was to create basically an alpha map of what I did in white, not mine in black. Then put that black n white up in one of the corners. as an example- http://dl.getdropbox.com/u/1352739/img/imperator/imperator_screenshot04.jpg
That's the kind of operation that can't be done in a single action with Z-Modeler due to how it would create n-gons. You would have to resort to workarounds; either how you've done it, or by using ZModeler to delete the top and bottom faces, bevel the now-opened edge, and then use the close action to re-cap the shape.