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Re: 3DsMax script help
Reply by
monster
·
May 2018
·
Home
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Technical Talk
The script I posted will work with Edit Poly modifier in addition to Editable Poly baseobject.
Re: Sketchbook: Alismuffin
Reply by
Alismuffin
·
Oct 2013
·
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Digital Sketchbooks
Awaiting a 3D print of this. I had to prep it for 3D printing so it is somewhat modified.
Re: Best techniques for packing UVs
Reply by
kary
·
Mar 2015
·
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Technical Talk
Might not work if you have multiple objects selected w/in one UVedit modifier.
Re: Wordpress Users!
Reply by
Xoliul
·
Jun 2013
·
Home
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General Discussion
I started with some theme, not sure what and then just modified pretty much everything.
4 results
Re: Railgun Sniper Rifle
Reply by
hamzaaa
·
Dec 2012
·
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3D Art Showcase & Critiques
Have you welded your seam before baking and/or collapsed down the symmetry modifier?
2 results
Re: What is the correct workflow for using a baked LP object with a Substance Material?
Reply by
sprunghunt
·
Jun 2018
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Adobe Substance
you should modify your stylised rock substance to use the baked maps as inputs.
Re: [Riot Creative Contest 2017] - Jim Christopher
Reply by
jchristo
·
Nov 2017
·
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Contests & Challenges Archives
›
Riot Creative Contest 2017
›
Riot Creative Contest 2017 - Animation
Here's my modified Stewart rig! Just about ready to start on some animation.
Re: lightmap combining
Reply by
Eric Chadwick
·
Jan 2012
·
Home
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Technical Talk
Same thing in Max 2012. Unwrap modifier now supports multiple objects at once.
2 results
Re: Firefall - Hard surface Art Dump
Reply by
Kosai106
·
Jan 2013
·
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3D Art Showcase & Critiques
Yes! In 3Ds Max, make a box, for example 32x32x32, turbosmooth it, then use the "spherify" modifier.
2 results
Re: Get Bent in Maya
Reply by
MikeF
·
Dec 2014
·
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Technical Talk
Looks cool, i'm just wondering what does this do that the bend modifier doesn't?
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