Hi MisterSande, If you click that Folder icon next to the texture name, it should bring you in to look at the different textures that make up the smart material. Play around with the Scale sliders on those inner textures, and see if any of them change that tiling noise. I'm not sure why one would be set so high as a…
Hi! The easiest way to do it is upload your photos to an online image service like Imgur and then in the post editor click the yellow icon (mountain image) and paste the link. This will paste the image into your post. You can also link from your Dropbox if you have the image in your public folder, but Imgur is probably the…
What do you mean by meshes? If you're referring to a UV map then look in the PSD's first folder called "Helpers" (I think). There should be a mesh in there. As far as seeing what you paint, it's a laborious task of guess and check. Paint, save, build mod, load up the game, then using a cheat mod, plop your vehicle for…
Sir_Dillon : Dont know if it helps but for the rocks at least in my case its just a bunch of lowpoly kinda square but not much, rock shape with a strong normal map, I set up the shadow with a decent lightmap resolution and scattered in the room/cave randmonly. You can always check the map the fooliage map in the showcase…
trim smooth border brush. Its like.. the planar brush meets the mallet brush and will blow you away! You can find it in the brushes/trim folder in your zbrush install directory. You can easily create that layered effect with it just by going back and forth along your bumpy surface. Give it a try. See if that helps? Maybe…
Blender does crashes sometimes but I found it much rarely than 3d max 18 for example. And when crashing it would most probably write down a whole scene in quit.blend file in user appdata/local/temp/ folder . Not always although. If not a quit file ,maybe a few autosaves which don't hurdle your work during the process like…
You could have duplicates of the export preset just with a unique suffix for each version; that seems easier than renaming the mesh. Or just export to different folders, but that gets messy fast. If you were going to be doing that a LOT you'd want some automation; like an export script to toggle the appropriate layers,…
Doh! I am guessing the DCC Art to Engine functionality ( live linking ) requires the Extension versions of Maya or Max? No Stingray menu in Maya or listed in plug-ins by simply installing Stingray? Has Stingray color management view transform already existed? EDIT: Nevermind! found it! In your Stingray directory's "Extras…
We updated handplane to 1.5 today. The main thing of use for source engine people is that the xnormal plugin is now compiled for the latest build (version 3.18.10). There is also a small usability improvement in the form of a button that opens the output folder (looks like this: ->) Also, in case anyone here does SC2 mods…
I have to agree. I have an entire Sci-Fi reference folder on my comp that is full of doom/quake look-alikes. There's a few diamonds in the rough here and there that really standout as clean and have that design niche to them but the majority of concepts are clunky and industrial. Personally I like the molding of steam-punk…