I agree with the face detail, but I do want to say I really like the amount of detail it holds in the normal map on the other parts like the torso, good job on that.
you could try it with xnormal? Also why are each of the chunks 4- 6 million polys?. That seems a tad high to me for the amount of detail stuff you have going on
it is lots of fun, but the grabbing mechanism/controls is a little shoddy. and it is too washed out, wished it was just a tad more vibrant, or really brought out the limited amount of colors they used.
Say, thats not the treatment you said you'd give him... Well, I know what my texture will be then. Turned out great, especially the eyes for the amount of pixels they got.
Nice gun. How long did it take you to model the high res ? At the moment I'm weighing up the quality of sub-d versus the amount time it takes to produce.
Great work, i love the style! You put a huge amount of polys in her face! His checks are super smooth and round with all these polys but what about the boobs!?