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Re: Maya ShaderFX polygon sorting with render targets?
Reply by
kodde
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Feb 2015
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Technical Talk
Haha yeah... I don't know about that :P But it's definitely pushing my comfort zone a bit.
Re: [UE4] The Last of Us / Walking Dead inspired scene
Reply by
Carabiner
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May 2015
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3D Art Showcase & Critiques
Subscribed! This already has a great atmosphere and I'm really excited to see you push it even further.
6 results
Re: SPAS-12
Reply by
Thanez
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Nov 2015
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3D Art Showcase & Critiques
This looks really good mate. The level of detail in both the model and texture pushes all my buttons :)
Re: Draw on surface extend
Reply by
peanut
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Nov 2014
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Technical Talk
Why not simply extract area polygons and use push modifier, it's what the PROS do. There is nothing that matches this.
Re: [MAYA] Surface-Based Asset Generation
Reply by
Quack!
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Apr 2016
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Technical Talk
I would push to by this for our studio and any artists that could use it, if it's features are tight. Looks great!
3 results
Re: PETROL/BLOOD Graze
Reply by
Graze
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Jun 2014
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Petrol/Blood
Did a sketch tonight, not really sure tbh will try push it further tomorrow. Have a good one.
Re: Maschinen Krieger Mech
Reply by
Rhoutermans
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Apr 2015
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3D Art Showcase & Critiques
Thank guys :) Still pushing some smaller updates.. Added some camo based on Pedro's ref:
Re: Blade & Soul Environments
Reply by
ErichWK
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Sep 2011
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General Discussion
I thought this was a tech demo at first... This is so fascinating and beautiful. They are pushing the engine pretty hard, It's amazing
Re: [Riot Art Contest] - Haunted Nocturne illustration process
Reply by
aoxenuk
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Nov 2014
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Riot Art Contest
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Riot Art Contest - Illustration
didn't like pretty much everything on the previous iteration, decided to roll back on the silliness and push simplicity.
3 results
Re: Problem rendering eyes in Arnold....
Reply by
SonicBlue
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May 2018
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Technical Talk
I would push those bulges toward the inside of the head, and re render it, the shape seems to match.
2 results
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