looks good but some things irk me: the boots look half-way done, could use the laces the thumb looks like it could be turned outward more just a bit is he smiling? seems like he is trying to pick up a girl or something. can't really figure out his facial expression. i'd expect the juggernaut to have an evil look such as a…
Naw that not it. Everyone here at work has the same issue, but they don’t do much UVunwraping so they don’t mind the change. Let’s say I have an object that is an editable poly. I open that editable poly and select a few edges, I then press Alt+Scroll wheel and rotate the viewport camera. The viewport camera pivots around…
Oh god. There's too much "next-gen" on that texture.. next-gen as in looking too busy with all the contrast going on. I don't think I could ever get those white reflections on rock irl even if I painted it white first :) So I think you should kill the spec map a little by making it less contrasty. Tbh I have no idea what…
Eyes The shape of your eyes are much better, but the ends of them are resting on the same line. I've pulled the tear duct down, and the ends of the eyelid pulled up. Fairly minor bits, as they could be a racial feature to some. The big thing that bothered me was the orientation of the eyeballs. You've got them low and…
Really! It's the Logitech software? I've had the exact same problem where Max will screw up the middle-mouse button operations for no reason (arc rotate will just stop working), and at seemingly random times. I tried hitting all kinds of keyboard shortcuts, and looking for info on the subject, but could not find anything.…
Yeah, for a kids show, I think it was very deep. I feel as though some things were sort of deux ex machina, and abrupt too. BUT my disbelief was suspended for the entire series, and I could buy into the world the writers and artists had created. My favorite part has to be when Zuko finally gets the chance to apologize to…
Take a look into the md3_sample.qc. IIRC (iam not sure) you can use tags or just the jointname, which will be easier for the death animation (not rotating tag_torso). Also make sure that your player faces to the right in the upperright window and you`ll need NPhernos anyways because the q3a "floor" is 20 units above ms3ds…
1. Weird arc thingy over the entrance? 2. Specualrity gone haywire. The walls look wet but the floor is very dry... and they just dont work out well together. 3. the bricks on the walls seem to start at different heights which I find very odd. i.e. notice where those half bricks are starting from the floor? 4. this…
NURBS in Max isn't as deep as Maya, IIRC. It's been a long time since I've looked though so things may get have changed. Hard surface is usually done with OoenSubdiv these days. Lots of advances in Max to check out, especially the new Chamfer modifier workflow. Max's biggest strength over Maya is the modifier stack. It has…
Really lovely and cute work. However, I think you can improve some of your surfacing. Like for example the iris of your dog's eye isn't perfectly round. It's most apparent on the horse; There's a lot of bulges and intersections that are a bit icky. Not everything has to be perfect, but your work mostly consist of…