Nice work you did there. I think that in your first shot the specular-effects for the spikes came out better. Maybe it's just because of light direction with shot you posted but in case you dimmed the specular for the spikes I would revert this change. An other suggestion: If you want to show the asset with a floor I…
I think the hair may give you problems where it's framing her face. I think you'll see too much of the "sides" of the polygons rather than the main surfaces. You'll be able to see inbetween the hair layers too much, showing that it is in fact just a few layers and not a full head of hair. You could relieve this problem by…
the layout will probably please most visitors, what with the left frame having thumbnails and the main frame showing stuff in fullres. but I don't feel like the models are up to par with todays standards. now sure, todays standards are super high and I myself don't have anything to say about it, but the first image on the…
Example: https://www.pixivision.net/en/a/4721 I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character Modeler Open: 4 - 3D Environment Modeler Open: 3 - Props/Interior Modeler Open: 3 - Anime-styled Concept Artists Open: 4 - 3D Lighting specialist BONUS CAPABILITIES 2D Frame by Frame Animator…
(not directed at OP, just general subject) My significant other works in vfx for major tv shows and the occasional movie... she pretty much laid out that unless you like getting treated like disposable & undervalued labor and love working long hours... vfx is not the field to be in. That its far better to spend all day…
from what i've seen the pipeline aspect comes into play not because of scanned digital doubles or similar (true, that's not really interesting work) but because as a modeller or shader/texture artist you are pretty early in the process and even if your stuff isn't perfect it'll have been handed off to others and in the end…
It looks like your props are all made of one mesh. Any chance for a wire frame? I'd suggest, when making a prop, imagine how the item would be made in the real world. It should be made of multiple meshes. That saves on polycount and simplifies the mesh :) The table has a bevel on the bottom which doesn't match the bevel at…
DWalker: Thanks for the feedback! I am not sure what frame you are talking about? A frame inside the moose head? _DeadPixel_: That was some great feedback man! Thanks so much. I tried to address your comments in this update. Let me know what you think. Turista : Thanks man! Torch: Lol that was very helpful. Thank you.…
Structurally the window frames are improbable... with conventional technology, those windows wouldn't be able to hold the pressure without more believable reinforcement. That said, are you 100% sold on doing this thing with windows taking up 90% of that main back wall? Perhaps consider re envisioning those back walls, it…
@B_P_L I responded to you via message but thought it worthwhile to provide a bit of backstory here: The Monthly Challenges have been running for several years now and have evolved over time. Many changes have been collectively decided by the community to refine them to be more helpful to community members and encourage…