I don't think a showreel would be the best option if you are looking for a game art job, the simpler the better, having a video just complicates things :) I think I saw a spaceship in there that used 36.000 tri's, seams incredibly high for that model.
Kiwi SAS, we play by different rules! :P Nah, most Operators will grow their hair out and a beard to help blend in with the local population when it's required. Anyway, back on topic. How long do you have to work on him for your FYP? I think there are some proportional issues you might want to sort out before getting into…
For Xbox 360/PS3 Texture fetching is an issue depending on how the memory management is setup. I think the bigger issue is the number of Drawcalls, and shader instruction (which multiple texture fetches often attributes to). That said, most DX11 pipelines will atlas textures during load. Polycount is somewhat important,…
Wow! Thank's guys i'm impressed at all your input. It's a good point about the various screens that my work will be seen on. I definitely dont need a photographer's standard monitor. As i'm in the UK i'm looking for a monitor around 200 pounds which should get me a fairly decent 24". I hadn't heard of IPL before as i…
Thanks for the advice and links guys. I'm thinking that my best course of action would be to do a sky box with a cube map and to tessellate the box into a sphere? That way I could have a 360 degree sky sphere? Not sure if that's the best option, but the resources of this mod project are fairly limited, and the engine is…
It depends on what type of bricks/pavers you use. If you use square bricks you get a big gap at the outer ring and they touch at the inner part. If he's willing to warp bricks with polar coordinates then I don't think wedge shaped bricks are all that bad... Cut to fit or custom brick shapes are pretty common and in a lot…