welp, finished it! Won't spoil any ending, its not exactly amazing (FFX and X-2 ended WAY better, nothing compared to 9 though!)... but i guess it is a "conclusion." After i had finished it, i was still wanting about 4 or 5 more zones of combat and story development. It just ends... *shrug* :( I'm 87% complete with all the…
Well, i'm not sure about everyone elses experiences, but apparently a lot of people are thinking they can jack up to max settings and play fine (i did), but according to Rockstar the highest settings are meant for the next generation of computer hardware. Can anybody say pulling a crytek?…
I was hoping to see the OBJ and UVs. I suppose this will work though. The mesh itself is inverted. It's easier to tell by going to Tools: Display Properties and turning off Double. So while you're in that subpallete, I'd jump to the highest subidivion level and then hit the flip button to flip the normals. Once that's…
Eyes So lets talk about eyes. It's important to make the eyelids look good. White ball with black circle in the middle can work as an eye when the eyelid and the eye socket is well made (of course not as a realistic, normal eye). But that's just anatomy + sculpting. Eye itself though... Some time ago I tried to make a…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Many thanks for your answer ! I think you mean, painting directly on the main texture set ? Because the first set (for the entire model) is so full of UV island my texel density is too small to have the quality of a logo on top of it. That's why I use another set for decals. I tried to used the stamp technic on top of my…
@SaferDan: Good to hear that thanks :) @Fryght: Thanks man, Nintedo does have some unique patents. However I don't see falling into a void as a problem. There are more fight games with shield blocks I think and getting launch from a platform is quite generic as well. Ofcourse I admit all together the fightmode is obviously…
Welp, i think I'm more or less done with this scene. It's not perfect, but I gotta let it go. I learned a sh*tton on the way to getting to this point, though. Started with a small redneck fishing hole in a swamp and ended up with a nomadic outland scene bordering on an MMO scale. I was planning on polishing damn near…
Great animations! I like the playfull way you are setting up these exercises! The last couple of clips have a bit of the low gravity feel to them. It might just be because I read the pendulum as being very small, and I therefore expect it to swing faster. Also It seems more the right speed when it is trailing the platform…