I think ff13 is turn based... well.. active turn based or whatever its called (ff9 style). I heard ff13 - versus (why 2 games, i have no f-in clue!) that battle system is more like Crisis Core, realtime... supposedly. Anyways, it looks cool... but has anyone gotten a vibe as of late (from both ff12 and this one) that this…
I am going a different way - for pragmatic reasons: * Being still a Newbie * Lacking GPU support (thanks OSX for messing up OpenGL!) * Thus working with Blender's realtime Eevee and quite liking it People compared Eevee and Cycles with "A nice Game look vs a nice game cinematic look". Since Game look works fine for me, I…
I tried World Machine . Maybe haven't dug it deep enough but what I get is rather smooth blurry something working only on steep mountain sides and looking nothing like a river or a stream. I actually did it years ago with now defunct soft Geocontrol. Couldn't now run it even with winXP compatibility mode. It had a special…
This is getting better but, even though I do like your silhouette, I think it's still too low poly in many areas. I'd say get some more loops in there to round out the forms and minimize the distortion in the UVs. Also getting a consistent texel density for the wood will probably help a lot. Adding the color variation…
Hey Guys, Thanks for the feedback and encouragement :) I've put a bunch of work into her this month, the face is still not quite right, but overall she's starting to look the way I wanted her to... Nice rendering courtesy of the new "Cycles" realtime renderer in Blender (these are all screenshots from the viewport). I…
Peace, This weekend I decided to use the "Milton's sonic suit" model to run some tests on the Xoliulshader, this is a realtime screengrab straight out of 3ds max. Still lots of tweaking to do but I am enjoying how he is starting to get a type of "toy" look. Oh and yes his shoes light up when he walks! #LAGearsSwag Also I…
It's true, I'm with Earthquake on this, and the HP fusion one has enough gpu grunt to load up max/maya too. Obviously not something you would wanna spend forever on but at less than 13" it's a pretty good on the go machine. http://www.shopping.hp.com/webapp/series/category/notebooks/dm1z_series/3/computer_store It's…
The idea behind separating AO and Albedo is so the engine can handle the relationship they have together dynamically. Meaning, when a light shines into a crack or crevice where AO would typically live the engine can remove it. If AO lived in the Albedo, there would be no way to accurately light that area. That said, it's…
Since this is the music creation thread of Polycount I figured you might like to know about this cool Kickstarter project, Imitone which is an app (Win/Mac/Linux) that coverts sounds in realtime to MIDI signals. Though this video is a demo of using an instrument -> MIDI, the coolest thing is that you don't need to be able…
Thanks for answering my questions so far.Is there a way to move the camera in game mode?The camera remains still.I am wondering if there is a script to make user camera renderable in normal mode. At graphicsall.org,I noticed a build for using bullet engine without game engine but its for 64 bit only.Also,it seems particles…