Sharing Some final fun facts: Thanks to the fast, friendly usability of iC5 and 3DX, creating, animating, rendering and editing High Noon Toons from start to finish took only 3 days (excluding the x-box controller).e.g : 1 day to create all the sets and characters, by either modelling them from scratch with iClone…
Sorry guys a few of my replies came directly after you made some responses so it may have looked like I was just posting some stuff rapid fire without reading. That was not the case, I just posted directly after some of your responses before refreshing the page. And yes I probably did read through to fast. @PoogoP and…
The tri count isn't much of an issue since Unity doesn't waste any time rendering GameObjects that aren't enabled. I myself have done the method you mentioned where you have the objects positioned in the character's hierarchy beforehand and simply show/hide what you need, and it did work, but it got cumbersome pretty fast,…
Hey antonny08, Great start! I'm liking the overall concept. I think you need to work on executing it better though. I agree with tholmes3d's points. Follow through on the sword. Try and record yourself swinging a baseball bat much like the character swings the sword. You'll see that the sword/bat continues it's path. And…
haha yeah that asset would have never gotten approved in a game =D An intresting train of thought though: I guess I could achieve similar results with lets say a 1k or 2 k texture atlas especially with the help of a tech artist and a decent lighting setup. Considering that normals usually take 4 times more memory than…
I like it a lot! Some thoughts: Fog is good to get some depth into the scene and you could argue that the fire and lanterns will add a lot of smoke, but right now it's a bit too much for my taste and instead of subtly enhancing the scene it draws attention, also because it's unnaturally light. Also it seems to be a bit too…
Don't we all :) I think someone mentioned it earlier but there's really just not a fast way to approximate this. The nice thing about the methods we've used so far is it's a super slim equation to approximate diffuse lighting from a point lightsource = the dot product of the Normal and the Light vector, once you start…
Blender is what I got started on. I felt that the interface just made perfect sense. Now, I DO learn computer programs extremely fast, but I still felt Blender would be easy to most people. In my grade 10 or 11 computer class, I already knew how to use the program so the teacher basically let me just walk around and check…
I like the look of the enemies. But you gotta ask yourself, what makes this enemy, an enemy. I mean besides its sinister look, what is its main weapon. And why is your main character terminating them? What makes the character design unique to other boss types and/or other enemy NPC's? When I first glanced at it I thought…
I had a Sony VAIO for a while and it was a pretty neat little laptop, but the battery life was terrible - approx 1-1.5 hours. Now I have a 17" i5 Mac Book Pro (Someone broke in and stole my VAIO) with Windows 7 on it (dual boot) and it's great. I haven't had it long and I've hardly had a chance to use it yet, but so far…