I guess the real question is what the true definition of "pay-to-win" is? I think we are defining two different scenarios. Anyways, I'm done derailing the thread now :P
This week I'm going to finish 1.2! creating new buttons from current tool or defining brush/tool preset from image: and finally moving several buttons at once: yaaay
I think the problem lies within the fact that there is no defined upper lip. I'd suggest you get some ref and rework it. On the other hand, your armor is lookin pretty sweet. :)
Thanks frell. Here are some full body sculpts. Do me they feel a bit inflated and melted. I'm not sure how to go about this though without over defining forms.
Did some marmoset tests with some new and more defined eyes. Thank you so much, your Bloodborne model is my favorite in a long while so that means a lot!
The case's handle is far too angular; it really should be curved. The other hardware - clasps & lock - aren't really well defined. This image is the closest I could find to your design:
@dGreenberg Thank you! I appreciate the support :) . So I've updated the texture of the handpainted Demon Hunter bust.Tried to define better the shapes and give it some color variation. Looking better?
Thanks, I agree the ground looks very soft at the moment. Considering it will be the focus of the video for a few seconds. I'll definitely consider adding more defined detail to the terrain. Thanks for the input!
I think you need to work on your specular maps and try and define materials a bit more - at the moment parts of it look like they have been inflated like a bouncy castle!
Really lovely work, my only critism would be to further define the rendering of the grey chest area. Thank you for the breath of fresh air, there's not enough of the old diffuse only stuff :)