USE AT YOUR RISK; do not use abusively. May 2015a.d. Me is intending to participate with the contest, and curiously looking at the forum posts. Thanks for posting the 90 k polygon counts. Me has been making 1 M polycount models, decimating to 16 k, but the results not satisfactory. Maybe me will try the higher count, but…
sometimes what ill do is make a rough ortho sketch that has my intended size/shape.. say i get a concept of a car at a 3/4 view.. ill find a similar one that exists and use points of reference in a sketch (wheels and door position, height, etc). doesnt take very long and saves a lot of the guesswork while building the…
Probably this has been asked, but can certain elements or islands be pinned for position and rotation? Say for example you have partly textured an object that will have typography on it, or if you intend to use certain image content that matches existing UVs you've done, and you want to preserve those parts, then pack…
Great scene developing here Scott. If you are intending on making the atlantic express train the real world reference was the Hudson 490 streamliner. Streamliners are a great source of reference for the art deco style. I'm currently in the middle of producing a streamliner that's pretty much the Hudson 490 with a few minor…
Very nice Blond! One thing that stuck out to me is the stride length is rather short, that implies timid. It doesn't mesh well with the posture and timing, which is projecting confidence as you intended. Would be worth while to do some confident walk yourself and note how far your front heel is ahead of your back toe at…
Meager progress this week. I'm hoping to get some work done this weekend. Revisions, revisions, revisions. She still looks weird. More like a goblin or something. Also looks a bit older than intended right now... And her eyes should be bigger and rounder I think. Awesome submissions in this contest by the way! Browsing…
It's not just the "90 degrees no highlights" problem, as you can see there are some obvious aliasing issues with the highlights right now, especially on a low res screen/image. It might look fine when zoomed in, but consider the final shot or the intended size in game and base the sharpness of the edges of off that. Allot…
Make models that show you know how to use triangle distribution to meet the goal of your project. That goal can vary wildly. I would never suggest to arbitrarily target a high tri count always have a purpose. The same goes for texture sizes. Slapping a 4k texture on a pistol can actually have the opposite effect that is…
Thanks for the reply. I guess you're right, it does seem a shame to just let this one go. Also as you pointed out, it is lacking a lot of detail and that was because I intended to use the normal map to bring out things like tyre tread and leather grain on the seat. I love the idea of texturing it, just the unwrap and…
I got caught on boring projects for clients. And Fallout. But! I still have fun with this shop. I got most of the props done. I'll post the rest later, but here's some pics of the well. The whole thing is low poly with flat, painted textures. I got into more detail than I intended but I had a lot of fun painting everything.