I definitely have to edit the legs, I had 2 versions, one with low poly and this one that defines the muscles in the leg. This version i used for subdivision purposes, but I'm going to change them as soon as I'm done with the mid body. I also tweaked the arms, they look better now.
Good to know you're pushing along... The model however: 1. Missing biceps and delts. 2. Spine crease's too big. 3. Legs too thin 4. Feet kind of disproportionate compared to the leg 5. Ass seems squished with the back. Might wanna look at some nudie pix.
screw you verm! I'm patient I'll lose all the weight eventually. I'm not that interested in gaining muscle because my legs are screwed up in a way that most of the muscles are unable to do any work so I'd just end up having a big upper body and twig legs.
Nope you pin the legs. there is a pin left and right leg button in the motion panel. (Dont judge max by biped, its like Max's ugly insane child that it keeps in the attic, They can be pretty usefull at times but no one likes to talk about them)
Looks cool. I think the legs are a little weak compared to everything else, the lower leg is a bit too bowed. But the muscles of the torso look pretty good and I'm excited to see more. Also maybe render/work with the gradient off, easier on the eyes
Right! I had seen these in my researches,it's amazing but I didn't quite like how long legs this guy has, He's got some huuuge legs and feet, I wanted something shorter and more brute. But the upperbody is amazing, thanks for the help!
me mememeem meme memem memmem emememem me .. ahem.. /edit on second thought Im probably not the best choice.. I dont do game art.. any of the stockholm guys I met would get a thumbs up having met them..
very nice dude, love the quality of the fabric up around his sholders, i'd maybe like to see the straps on his legs pinching and effecting the folds of his fabric though, they feel a bit like they're hovering around his legs atm
modify>convert>polygon edges to curves or simply run CreateCurveFromPoly in a mel console. after doing this you will also want to rebuild the curve, since it;s segments will be based on the amount of edges in the converted selection. edit curves>rebuild curve or RebuildCurveOptions in the mel console
[ QUOTE ] Anyway, internet insults are so mediocre. Boiling it down to bodily waste or sexual practices that you are too ignorant to acknowledge. Meh. [/ QUOTE ] you shit right up your mum's minge and she says "ooh ooh harder". Meh, indeed