The feet, especially the toes, could use some work. The claws should be thicker, and the toes distinct if a bit stubby. The forelegs could probably use a bit more distinction between the foot and the leg. The wrinkles of the neck run from the shoulder to the base of the jaw, with additional wrinkles along the length when…
wow from what i can tell from the manual this really kicks ass :D . I downloaded and installed it immediately. Ran into some problems though: for the brush thingie they say it's good to use your wacom so i tried it... but now i can't rotate my view around :( . Is there a hotkey for arc rotate or something? Oh and my…
Tokoya, I shall get some more pics up when I get back to my main PC. I would like to get it into UDK at some point so I can have a wander through it etc... However, right now, I spent quite a while doing that, I ended up getting irked when I couldn't figure out the textures :/ I am going to give that scene a break for now…
Looks like on your wireframe shot that you could easily reduce your polycount along the square-top columns on the side. They have these edge-loops going down the sides of em, and I don't know what purpose they serve. Your arch above the windows also interest me. Not sure what your final product is going to be like, but it…
I love it. They just put out a box set of the first story arc. Hope it stays popular so they can tell all 4 chapters to the story. The thing that I like about it is that it seems like they came up with the story and cartoon first, then designed toys after the fact. Watching other cartoons, it's very obvious they're out to…
Wait do you mean before you collapse to an Edit Poly? Like do you mean max starts to have issues when you have a non-collapsed primitive with an Edit Poly over top, instead of, straight collapsing the prim into a base of editable poly? Maybe that is my issue? Does anyone know of the difference between the two options of…
some aren't *exactly* portfolios (but they might as well be). I've restricted my list to people that I know irl, just so I don't post a bunch of stuff you've all seen already ;D most are 2d artists: my friend anthony: http://anthonyholdenportfolio.blogspot.com/ my teacher sam: http://artsammich.blogspot.com/ my teacher…
(Super)sampling, not downscaling. Arma 3 editor also has a camera function that would make taking all the necessary screenshots easy (eden editor > escape menu > Camera) ; you might also be able to set a custom render resolution with a large (not sure if 360 would work; probably does in some games - iirc Quake 3 used to…
what are you exporting to udk with Blender or max? in blender you just need multiple materials applied to the object, in max you need to make a make a material change it;s type to a multi/sub material iirc and apply your mat ids in that material. not absolutely sure though since im more familiar with maya and blender than…
*cracks knuckles... Your mamma is so fat she lags IRL. Your mom is so fat when i imported a model of you in the same file as her you were crushed to death. Your momma is so morbidly obece she suffered from a congenital heart disease causing artiriel phibulation and now has to take Angiotensin-converting enzyme (ACE)…