The wooden Bridge highpoly is finished: I would just like to add some ivy hanging down from the ropes. I just dont know how to do this. Will search this days the net for it.
Challenge:) And I really like how textured highpoly looks. I'm a game artist and made a lot of low-poly weapons in my career, so this is something I make for fun as well
Digging your work man! Some nice clean pieces! But maybe too clean. Feels like your highpolys and your textures overall could use more details. ;) Keep it up!
Method one, as suggested, is just to create a displacement map and use a matcap'd plane. Method two is just to export the document with the original highpoly tool (or print screen it), and then zapplink it onto the texture of the lowpoly.
It really depends on the art direction/specifications, sometimes you don't have to bake anything, and you don't have to make highpoly model, but the workflow that you described would work in the most of the cases.
I'll add all that gud stuff when I've done the retopo... and doing the texturing... right now I was more inclined to see what it looks like rendered.. lol. This is the highpoly at the moment. :)
Looking great. I appears everybody has given you pretty good crits already. It would be really nice to see wires and flats on this guy as well. Highpoly source models, etc.
You are baking the high poly geometry, using rays or a cage or whatever, there is no need for the highpoly to have UV"s at all! Just unwrap the lowpoly and put in in more or less the same position and bake!
Since the other project is pretty long I wanted to do get in something that I could finish fairly quickly. Currently going over the highpoly and trying to keep the level of detail appropriate.
berca76 Thank you so much! As I said before I`can show work materials. There is no full highpoly models they was created part by part and baked. Cheers! Happy Holidays everyone!