Here's a quick $1500 CAD build, but I'll need to play with it more, had to remove the SSD and a HDD. PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i7-4770K 3.5GHz Quad-Core Processor ($365.89 @ DirectCanada) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($30.98 @…
When we launch all of that will be readily available on our homepage but while in beta, indeed you're right you have to sign in or type in the address directly (http://support.cubebrush.co/). We get compared to Gumroad a lot but it's important to understand we are 2 very different business types. They make tools to allow…
Agreed with everything that nathan just said. Seeing as i do pixelart for a living i might be able to help out a bit more. I'd say your biggest issue is that you are working at waaaaay too high a resolution. 200px high for a character is rediculous for anything short of a pixelart game. Pixelart is all about being fast to…
And now that the thread has completely derailed... Next you're going to tell me we have cars that run on electricity and go 0-60 in 3.7 seconds and can go 245 miles on a single charge... WHEN PIGS FLY! But seriously this and this are flying hover cars promised back in the 80-90's not this or this. In the 70's the flying…
Like others have said, I would build a pc that costs only 1300-1500 bucks and upgrade/build a new one in 2-3 years. This way you get a lot more bang for the buck. But if you really want to spend your $4000 at once you could go with something like the following: CPU: Intel Xeon E5-2687W v2 (8 Cores, 16 Threads, 3400 Mhz) -…
do that matte effect in the spec- some noise, in a subtle spec map does wonders, vs. that aggressive bump map like you have. Also I see your trying to do the worn edges thing, but I don't think your completely nailing all the components that make up the effect: It seems to me your taking an extremly aggressive noise…
[ QUOTE ] I'm never going to be capable of an FX position, its a lot tougher than a character or environment or vehicles artist position (2d or 3d). [/ QUOTE ] Well to me that pretty much sums up why there are so few good FX people . Not many artists are going to sign up for a position that basically requires them to also…
Graduated last year from a game design course, most current techniques werent really "taught"/recommended by the lecturers. A few lectures were spent on the Zbrush UI and using the projection master, but the use of zbrush wasn't mandatory (and so, most people didn't bother learning it). I don't recall anyone mentioning…
I'm no history buff, but I'm pretty sure the Civil War wasn't really so much a revolution against the government as it was a conflict between factions of the government (or two governments, however you want to look at it). The American Revolution was a private militia against a larger government army, but that was before…
It isn't a stretch to say Maya was acquired with the possible intent of cannibalizing its features for 3dsmax. What Autodesk discovered instead was that Max's architecture had reached its limits for further improvement and expansion. The program is 80% plugins. Retrofitting new features required enormous amounts of time…