It sounds like cryid does something very similar to what I do. When working with small props or organics these loops aren't too big of an issue as long as the poly count isn't absurd. However when trying to get a character you have to do a bit more tweaking. 1. The first thing I always do is smooth out the mesh and get rid…
No worries, its probably not a opinion most would articulate the way I did. =) Im not so sure on the fast modeling. Most of the vids I have seen from the modo community generally involve slow modeling approaches. If you have any videos you can share that showcase how fast one can model in modo, I would love to see them as…
that makes me kind of sad to hear, because it justifies a lot of what i thought happens, people do say guys are extra nice to you because you are a female artist, but there are plenty of guys that don't like you because you get special attention and they're extra jerky to you about it. i have had people tell me that people…
Hey there, Just some thoughts about this from what I've seen and what you've said. First of all, great job. It already is very nice, what you have here. If you keep going with this and polish some things up, I'm sure some peeps might be interested in it! Now to business. You say you wanna keep this game / the props…
first of all, thanks a lot! I'm really glad you guys like it. I didnt know i could get so many replies °° Considering you're one of my heroes on this forum, its truly an honnor to please you :) . I'll try to make that video altough i never did that before x) Its absolutly true, the real reason is simple as it was my first…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…
Modelling & Bake Model is very simple and ii many areas shading behaves a bit weirdly as well as certain parts just seem to be misaligned. For example part where the hammer hits seems to have completely different edge finish from the barrel magazine. As well as the area where the handle meets the receiver. The hammer…
Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
I agree with everything said above. All i want to add is try to be humble and open minded about always needing to learn something. Don't settle on the fact that "you have experience" people do not really care if you have 10 years of experience if your work is not what they are looking for.Also please, i beg you, don't let…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…