Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
As the title may allude to I am in need of some advice, Im a long time forum viewer first time poster (for various reasons). Essential everyone I know who works in the gaming industry which is a fairly short list but a list never the less told me that if I want to get in I should start a mod. Which is what I did three…
try to stay away from adding too much dark splotchy stuff to the texture, unless it is part of a pattern or design, it really muddies up your normal map and complicates things. Your diffuse and specular should compliment the normal, and the normal needs to work with the diffuse and specular it is a fine balance. Let the…
Hello, I've been trying to make a grass shader using my own assets, in unity. I've been able to make the asset and shader work perfectly in unreal. But inside Unity for some reason some of the grass cards are totally black. I tried removing everything from the shader, and set a simple albedo, and it's still black. I don't…
Hey guys - I'm 17 and going to be graduating High School come June. I currently live in San Diego (there are about 6 studios within a 15 mile distance of me). I'm looking to get into the industry as an environmental artist. I have a good idea of what path to take to get into the industry as an environmental artist. I know…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
It kind of looks like you have some UV pieces where they shouldn't be? Could be hidden? In the UV Editor Window right click and choose unhide all and move those pieces out of the live area. With the text not being as deep, I think it might be the rays from the cage are probably not picking up much of the sides of the text…
so i'll be building a new rig soon, and i have some things in mind but really i have some questions that i guess anyone can answer if they ever had the same concerns, but also tech-heads will be able to tell me what's what. firstly, hard drives: i was planning on grabbing an SSD card, around the 30gb mark, and installing…
Sorry for the thread necromancy. But I am facing some issues with Zbrush as a newb sculptor. TBH, I am not using it for organic sculpting. My goal is to be a hard surface concept guy and as for Zbrush it's not that user friendly enough for it. Don't get me wrong. I bet Zbrush kicks serious butt when it comes to organic…