Hey guys, [TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e.…
good comments MoP and everyone. don't get too down on yourself, there's a lot of good stuff here ninjas. but if you really want it to pop, or be as thorough an investigation of new forms as you would like it to be, you're gonna have to resist the same old fallbacks we all do it to some degree. you just need to catch…
Read your post. Then I read this: "Networking: None really." To quote Adam Savage, "Well there's your problem!" It made your entire rant seem for nothing. I know that's not the case, but I'm a huge believer in networking being something thats key for a lot of people to land jobs. I haven't gotten a single one of the jobs…
1) Export with the game exporter (File > Game Exporter). You might have to enable the plug-in (Window > Settings/Preferences > Plug-in Manager: "gamefbxExporter") if you don't see it in the file menu. Most of the time you don't even need to mess with the FBX settings, but click the gear if you do. - Use the models tab to…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…