Anyone see "The Sims" version? parts in order... http://www.putfile.com/media.php?n=WMMTrapped1 http://www.putfile.com/media.php?n=WMMtrapped2of5 http://www.putfile.com/media.php?n=trappedincloset3o5 http://www.putfile.com/media.php?n=Trappedpt410MB Yeah...someone re-enacted it all in The Sims 2.
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
Hey guys! I am trying to make some scars on my character, I would really appreciate some feedback and or advice to make them look realistic and convincing. what do you guys think of my attempt?
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
Nice work on lowpoly n Bake But tex looks so flat n clean ... Add some Variation in base texture n Scrathes Looks So white n Heavy. Some Ref http://www.usmilitaryknives.com/M9_Tan.JPG http://www.usmilitaryknives.com/Groove.jpg http://www.usmilitaryknives.com/M3_SEMS1.jpg http://www.usmilitaryknives.com/M9_XM_Round.jpg.JPG…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…