Before anything i was very warry bout them at 1st & still might be since i never used the tablet while on the net. Yea Celosia, i tried to do the same thing though too many drops of the pen terminated my old one. :( Yes to XP pen, i managed to jump on XPpen early only because my wacom was no longer supported or a product…
I made some curtains and moved the painting to the other wall. I also started on some water damage and vertex painted the floor so it has wet areas. I'm going to sculpt some water damage marks/lumps on the ceiling, vertex paint that wet, and add water droplets leaking from the ceiling. Here're some reference images of the…
hard surface modeling looks sweet. however i'm not too fond of zbrush edge damage. it would be appropriate for stones or concrete but not for metal. texture could use more work, there's plenty of bold scratches on edges but almost no wear everywhere else. when applying scratches ask yourself if a particular area would…
looking at the damage type this might be better as being a morning star conversion (which does blunt/pierce damage) rather than a mace (which does blunt damage). As you probably know, your model has spikes, which would pierce rather than smash. Oh, and the mace is one of the fastest weapons (faster than broadsword) due to…
Material study: model tank road wheel. This is a quick overview of a recent material study for real-time vehicle models. The primary goal was to create a simple PBR texture, using a visual style that blends a few detail cues from reference images with some stylized painting techniques for weathering scale models. An…
Thanks man;! You make me feel lovely! I'm glad you like it. How about some gifs? Each of the characters has their own style when in combat. Ellie deals moderate damage over a wide area with combo attacks: Gil does immense damage to single targets, and his attacks can be charged: And Van does the least amount of damage, but…
Sweet weapon! but i feel you have some issues with your textures.....your far shot the gun holds up pretty well but there are issues with the the overall damage of the gun and in some places the damage does not make sense in the area that it is in. Most notably the casing ejection area there are alot of scratches going…
The model is almost 1k tris,980tris to be exact. haha :) well no ....i don`t have story for the gun.Or at least not in the traditional way, ill be including that asset and many others in one level that i`m working on right now,ill start pretty soon new topic about that project....so its post-apocalyptic level with a lot of…
The biggest issue with hard surface seams for me is when painting damage/ chipped off paint on the edges of stuff. Since UVs at sharp angle need to be split apart for baking normal maps from high polys, it creates problems when trying to line up corner damage, like this for example: What would be ideal would be painting in…
I agree with you guys that I need to add more wear and damage to the gun, right now it looks too plain. But I'm having a difficult time trying to figure out how I should paint the damage on the plastic/ polymer bits. I don't want to go overboard and make it look unrealistic. And polymer seems like a much tougher material…