UDIMs are much easier to maintain in a feature film environment. Its no fun to select faces and assign 200 or more shaders to a hero asset. And its even more complicated if you have to assign shader overrides to hundreds of assets in a scene. For games its fine but for film per face assigned shaders arnt used.
Hello all, I've been an active browser on this forum on a daily basis and made here and there a few posts as well but now its time I make my own thread like most people do and post some of my work. At this moment I'm working on 4 assignments for my university, all 3D related. I'm splitting my time between making my first…
Links is a deprecated feature of Suite 1.X which may be returning in the future. All material assignment is done by creating a material in the dDo menu. You can alternately hold C and click on a color ID to assign a color to a group or layer that exists, or SHIFT+C+LMB to select and assign a new Smart Material to an ID.…
lol i got a crazy idea that many wont like , but its still an idea ! make a pool of the guys who want to participate , then randomly assign people into groups. Then randomly assign a hero that doesn't have much items to this group. this group , working together must make a set for the assigned hero :) . First set approved…
I'm currently studying at Derby University doing Computer Games Modelling and Animation and the course is really good - it has its flaws but overall its a real great course to be on. We have a guy named Dave Wilson leading the course (worked for Evolution Studios on Motorstorm), when he took over the course he revamped it…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Hey guys. I'm having trouble whenever I assign a certain shader to one of my objects, I get the error "Error while parsing arguments". It only happens when I assign this shader to this certain object...but It it just baffling me what is wrong with it. Anyone happen to know how I can get Maya to assign the shader to the…
Scott & Anchang: Thanks for your feedback. I had a shitty deadline on this assignment. like three weeks in which i had to do my UDk level design assignment and Unity C# assignments(i suck a lot in coding). I took quite a bit time in face and anatomy and had to rush with rest. So definitely i'm gonna revisit MRS.Fox and…
Have you already assigned a colour ID to the Smart material while before you have saved it? I have been having issues when saving smart materials when I had them pre-assigned. Thats when I have had Photoshop dish out errors. Should save fine as long as no Colour ID's have been assigned before saving.
Thanks! That worked perfectly. However, ctrl+shift+X isn't assignable. It assigns fine, but doesn't actually do anything when pressed. So I have planar on Y assigned to ctrl+shift+Y, on Z it's ctrl+shift+Z, and x is ctrl+shift+...D. -_- Still works fine though, thanks!