looking sweet :) my current workplace has made me kind of "meh, its good enough".. and this surely is. I'm sure you'll get lots of useful crits from people here, who still have inspiration and will to do so ;D I'm gonna go off the beaten path of "it has to be realistic" and understand that you're going for style here. I'd…
So awesome! Sorry to bump the thread, but I am not actually sorry because I had missed this art dump and believe it deserves further public adoration. I agree with Ben and hope things sort of go that way as time moves on. It's obviously possible!
Have you tried unchecking "flip green channel" in the xoliul shader? When you used a standard material did you place the normal map directly in the bump map slot or did you apply a "Normal Bump" to the bump slot and put the normal map in that? Just putting the normal map in the bump slot will treat it like a standard black…
Hi ghaztehschmexeh, What you are looking for is the "Bump" map. It differs from height in that it is not used for displacement/parallax -- its only purpose is to bump the normal. It's a feature that has gotten even more love than in the original dDo; bumping is handled in real-time in 3DO for a faster previewing…
Hi guys, I've been mostly behind the scene reading the forum, but now I have a problem with UDK screen dumping. It worked before in my environment but now everytime I try it just crashes. The scene has player start, camera, and matinee. Also can play in game no problem. Video of the problem: http://youtu.be/0lBxdab-5yE My…
Maybe I should pump the roughness up but I really don't know if I do it because I have loads of variations of textures and repairing each one would be big suffering. In really big close up you can see bumps etc.
Bump* Just wanted to give ya'll an update, I got an email from one of the admins at the school today, they informed me: I'M IN! I GOT ACCEPTED! w00t w00t... I'm so pumped.. just wanted to share with the group! Thanks to everyone and the advice again!
Run has a nice rhythm to it. Your biggest issue is the timing/spacing on the jump. It's too fast and there are some big spacing pops. The horizontal motion during the entire time the character is in the air needs to be constant. F49-50 is too big of a jump In TY and TZ. I would go back and revisit that section. There are…