Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
I understand what I do is pretty niche, not in the highest demand likely. So if you want to help me out by commissioning something fun for yourself, it would be greatly appreciated! 1. Zalman T6 ATX Mid Tower PC Case - $50 2. ASROCK Intel Arc A580 GPU - $200 3. MSI MAG A550BN Power Supply - $60 4. ASUS Prime B550M-A…
I modeled those assets for a mobile game project there is no normal map just roughness metallic and base color. keyboard 844 vertex maybe I should delete buttons mouse 155 vertex screen 144 vertex Case 8 Vertex
I think each r,g,b, vector is 8 bit total of 24 bit. With alpha another 8 bit = 32 bit total. I heard it's best to add any mask/grayscale map to your alpha which only adds one more 8 bit instead of making another 24 bit texture. Also not sure if this is correct but if you set the compression in photoshop to 8 bit grayscale…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Wide gamut usually means 10-bit, which means you need a special gpu (quadro, firegl) to run it, and software support for 10-bit as well. Wide gamut is generally only useful if you're doing super color-critical work like print media, or maybe creating a scanned material library or something along those lines. For game dev,…
Not to derail this too much but now you mention the 'latest drivers' I did actually have similar issues in 7 with the lastest wacom drivers which is why I switched back to the older drivers on the install disc that came with it. Although trying that on 8 didn't make much of a difference unfortunately. However I assume a…
No the normal map one it actually uses the same underlying code. Although you can choose to output 8 bits per channel, or 16. The 2D one though is a customization which bypasses the blue channel. I just wanted SBSARs I could open in Substance Player, and to share with people who don't have Designer.