Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…