Thanks. I will need to research LERP, not come across that term before. So would it be safe to have say a 512 tiling texture for a roof material, a 512 for the wall and then say a 1024 for other details and elements? One thing I've read is reducing texture memory and that's a lot of textures when you include a spec and…
You might be better off just painting some lighting into your textures or baking it. I thought vertex colors was a standard and got exported from the 3d app. How does that really work? Can't you vary the stone texture a little more? Instead of using 512 x 512 for the stones make it a 256 x 1024 and have a small atlas…
Go for a mix of painted and "real" lighting. In addition to tiling type textures, try building some structures. Make some detailed buildings and some very low poly buildings (as if made for an RTS game). FPS type games are using fairly large textures (512) and use a lot of them. MMOGs are likely to use smaller textures ...…
So I just finnished my ut2k4 character just wanted to pimp some =) it's 4000 triangles 2x 1024 diffuse 2x 512 spec 1x 1024 alpha Beutyrender large Scaled the textures down to 512 so it won't take forever to load them. Ingame Concept Wireframe Hope you like it. and sure I could've worked some more with the textures, but…
Hi, Thanks for your help.We use unity for development.Main issue we face is we have to compromise on texture quality a lot this also reduces quality of overall graphics.I got the concept of minimum alpha space or alpha.What should be target ratio for texture means 512 x 512 or something around 1024 x 1024 will work.For…
hi guys just a question ! is dDo compatible with cs5 ? i am using cs5, i installed the dDo yesterday, it works on cs5 but its really slow, it takes a year to load one of those presets, on 512 x 512 texture its fine but on higher resolution it just too slow or just jumps out! another issue that i found is that it makes…
Just remembered this from a few weeks back and I saw you were not sure where the bones and stuff came from so I thought I would play detective :P Looks awesome dude -- great study! Oh yeah and Neox -- try cranking the compact mem size. The default is 512 so every 512 megs it'll use your hard drive as a scratch disk and…
At the moment I'm doing the texture at 2048 x 2048, but I'll drop it down later. I know 1024 is a bit big for something like this. I'd probably do it at 512 or 256. The thing about this scene is its not exactly for game art practice. I'm trying to keep it low as if it were for a game - so I can get into the habit more -…
nice solid peice, but if it were to go in a game i would sart to chop it down a bit. i think i could get the same look with half the texture space ie 512* for each bit, the key would be to add some extra loops so that you can re-use sections of the texture remembering that a 512* or 256x1024 will tile sideways nicely .…
Thank you very much for the feedback. It helps a lot :) I did find one thing that might fix the problem with the brushes. Apparently originally 512 was the max size for alphas according to Pixologic's site. It can now support higher resolutions, but I think there is some residual effects of just upgrading to newer…