Also, Recently I worked on the car and finished from my side. Any suggestion will be helpful. Texture- 4k*1 (for exterior) Tri-count- 39k (including interior) Pipeline- PBR (metal-rough) More shots on -https://www.artstation.com/artwork/W2BZgN
I worked a bit on fixing the features of the face, smoothing stuff out and making them look better cause I wasn't happy with the eyes and such. It's about 39k on low poly. :) I normally retop by hand in Maya, but it's just too time consuming. :/
That's funny, it works fine for me but someone else mentioned it too. Does it open OK in photoshop? The zip file should be 381 MB, and the 16k .hdr file should be 370 MB. If the file sizes don't match, maybe the download timed out?
Currently I'm using spline deformer if I want something like path deform in Max but I wish there was a more simple tool. There was a japanese script for 301 which did almost exactly what I wanted but it's not working in 801. How do you approach a situation when you want to deform something along spline?
mine is quite simplistic and sculpting-focused. i use a couple hotkeys in addition and i haven't updated this UI much since zbrush 3.1 or so. just a question though - i marked a grey 'safe-frame'-overlay in my screenshot. what needs changing to get rid of that element?
This is sort of related: How do you take polypainting info from a ZB high poly to something that has been retopoed in another program? From the bullet points on 3.1 that is possible, but I haven't run into a tutorial on that yet. Would that be Zmapper as well or tied into the normal ZB retopo tools?
For monitors, if you're going for a single ultrawide you want to look at something 3440x1440p (similar screen real-estate as two monitors), with an IPS display (better colors and viewing angles vs TN). * Acer CB342CK ($399) - flat * LG 34WL85C-B ($597) - curved * Monoprice Dark Matter ($399) - curved * Samsung SJ55W…
My wife and I finally started using MyFitnessPal app to track our food and we've been hitting the gym up several days a week. At the beginning of March I was at about 208 and as of this morning I've hit 191. Shooting for a soft goal of 165.
http://forums.epicgames.com/forumdisplay.php?f=371 These threads should have more than enough info to get starts on a UDK project. However based on your skill level with 3d modeling/animating I don't know how far you can get.