Just wanted to say that your 1/29 rock (and the ones you posted today) is a HUGE improvement, imo, from your 1/27 rock. References definitely did you good!
Looking good! I'd probably make the jaw not as sharp, but that could be a stylistic thing? As far as modelling for deformation have a look at this, it may help. wiki.polycount.com/LimbTopology?highlight=%28%5CbCategoryTopology%5Cb%29
UDK is very strict when it comes to compiling levels/maps. Below is a must read and will help you keep your game data organised: http://wiki.beyondunreal.com/UE3:Setting_Up_Configuration_Files_for_a_New_Game_Project_Tutorial_%28UDK%29
the CIA's turn http://technorati.com/technology/article/cyber-intel-alert-hackers-take-down/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+trarticles+%28All+articles+at+Technorati%29
just a note: when using the maps in object space, the objects can rotate and still maintain proper shading: http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29#Object-space_normal_map
Import the model into maya, create a new model on top of it, try to match the original as much as possible, while keeping good topology. http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
Not interested in flu shots at all. More concerned about potential side effects of the vaccine than than a bug. Besides, I'm 29 and haven't been sick since I was 12. :p
MOJANG WINS!!!...for now. And rightly so, http://indiegames.com/2011/10/mojang_won_scrolls_is_now_scro.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+IndependentGaming+%28Indie+Games%29&utm_content=FaceBook
really like where you are going with your painting style http://img.photobucket.com/albums/v671/Makkon/06-29-10_hoodchick3_2.jpg Love this one keep up the awesome work!
Yeah it's $9.99 over here, and I can't buy it because Paypal's checking for the undiscounted price ($29, I've got $20 in my Paypal account). Anyone care to lend a hand?