1.9 with baking releases tomorrow. I will then start working on 2.0 which is mainly about atlasing. I'll also look trimsheet workflows and try to figure out a way to support them.
vfx podcast about the avengers movie http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.blubrry.com%2Ffxpodcast%2Fmedia.fxguide.com%2Ffxpodcast%2Ffxg-120506-TheAvengers.mp3&width=550&height=175
Here is a little post I wrote up in my thread, texture file is missing though, but might be something useful in there. http://www.polycount.com/forum/showpost.php?p=1553288&postcount=139
Love the werewolf concept , but I feel you could go more aggresive with it imo example: http://th00.deviantart.net/fs71/PRE/f/2010/079/3/8/WEREWOLF_3_by_el_grimlock.jpg
Ok, thanks. t seems a bit hit and miss when a saved custom smart material will work at the moment. Its pretty easy to work around this though. Looking forward to 1.9.
There's about 2 people in our 170-person studio that regularly post on polycount. Perhaps a couple more who post on 3DTotal and other forums. None of them are leads. Just an example...