Started to model this concept here ignusdei's railpistol and heavily experimented with floaters. Found a nifty little trick to align floaters to organic surfaces in blender, too :O e:// I am also aware of the fact that "that" edge in the front is too tight.
@thevilbrain As a work around for now those decals can be individually modeled as floaters that sit just above your geometry. All of those shapes are fairly straight forward to create on their own. Those floaters would in fact bake down in Marmoset
Okay so are those floaters, or are they a part of the original mesh? It only makes sense to me that they are floaters; I don't understand how you would be able to map a piece so that you could non destructively place decals like that on assets.
So, I am working on modeling this zippo lighter for this scene. Before I go any further I'm just wondering if it is ok to have the flame guard part be a floater and not part of the part that holds the lighter fluid? I guess I'm wondering how liberal you can be with floaters without running into issues later or if it is…