I'm not seeing that node unfortunately. I'm on version 5. I eventually resolved this problem by placing in 2 "Replace color" nodes. The first one turns the red to black and the second one turns pink to red and I created the mask like that. I'm only working with 5 materials now but it's still going to feel weird working…
I used maya since 4.5 and I never know that you can automatically switch tool setting and attribute editor. Probably you have attribute editor opened, and activated one of the tool which create node and that node appeared in the AE, therefore it "looks" like tools setting? And btw, your image doesn't give any hint.
My guess would be that the "set" is only a container for a set of attributes, you cannot group this as it has no real transform data. The set is used for you to easily access and set keys to relevant attributes that animates your character. What you probably want to do instead is try to group the "master" nodes, ie. the…
Are these two Bitmap nodes using the same image file? What are the settings you are using in the opacity Bitmap node? PNG is not a good format for Alpha support, as some image editors will optimize the RGB where the alpha is black, changing your RGB colors. 3ds Max also has lackluster PNG support. Probably because of the…
"Rhinoceros" Created a node group of the dithering portion so it's easy to reuse in other files. Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape :D
I wonder if there’s some way to change the color of the meshes with variation based on the id or influence of another object or other characteristic, but only with one material. I notice this can be done easily with the colorJitter node in Arnold although it is a random variation and It's good.. but there's a way to…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
The first thing that jumps out at me when looking at this is that it doesn't seem like there's underlying structure in this guy's face. The general landmarks are there -- eyes, nose, mouth, etc. -- but there's no indication of bones and general structure below the surface to hold them in place. Everything seems to flow…